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Portfolio: pieces, parts and the whole
This portfolio contains works from three Collections plus a section dedicated to interactive media...
- Collections
- conceptual maps: Technology and Humanity (current body of work)
- I am more than 360 eggs
- when yesterday called tomorrow - it was crying
- interactive media
Note: MOST of the static images below are
elements of an installation, animation, video, or interactive
media |
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series: Conceptual maps: technology and humanity |
a century of Technology and communications
Digital Print: 27" x 41" (poster size)
Museum of Art and History, Santa Cruz
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the first group of conceptual maps were derived from a social experiment that was developed as part of my MFA thesis, the Blissomatic Surreal. The maps were the visual result of data collected from online surveys. respondents answered questions about their perceptions and memories. The collected data was analyzed and grouped into categories, and then visually mapped in harmony with a literal timeline according to specific and emerging technologies. shown left is the conceptual map Technology and communications - The other map sneaking into the photograph is the Conceptual Map of the Sexual Revolution. It's presentation included a visual comparison of the history of the birth control pill's invention and its long journey through political, and religious agendas finally emerging as a legal birth control medication for distribution and use. That chronology was compared to the timeline of the first and second wave women's movement which largely resulted in the sexual revolution.
My next social experiment is currently in development being prototyped and managed online at posthumanartist.com. It's working title is calling all artists, what has your social media done for you lately. The project will initially culminate in a series of posters and later extendable to other formats but will be similar in design and concept to the image on the left. Essentially my goal is to measure how we feel about technology in concrete terms:
- usefulness - how?
- how has human culture been remade by technology?
- time : confined to the lest two decades
- how has technology usage changed the way you work, and play / a general inquiry
- blending the virtual and physical
- do want more or less virtual
- are we becoming more or less virtual
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mediums and methods :
digital photography, digital print, design, prototyping
social media: Twitter, Blogs, facebook, LinkedIn, podcasts, online surveys, website, RSS
software: Dreamweaver, PhotoShop, Illustrator, Final Cut STudio, Sound Pro, WordPress,
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series: I am more than 360 eggs |
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This series is an examination of the relationship between
gender and institution. Institution being time, religion,
commerce, and culture. I use concrete architecture as an
intuitive device to further the concept that the institution
is built and dependent upon women. The many faces of these
interdependent relationships segment the broader meaning.
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mediums:
shown: digital photography, monoprint, digital print, drawing, sculpture
software: PhotoShop, Illustrator
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click black and white thumbnail images to open in color.
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series: When yesterday called tomorrow - it was
crying... |
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This collection focuses on time parallels and repetition.
I focus on media's evolution and message from the unique
perspective of history! Despite all of our technical advances
we are more at risk of de-evolving today than ever before...
My bias is towards global harmony regarding equal opportunity,
spiritual association, economic health, and environmental
accountability.
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Mediums:
shown: print, paint pen on plexi, web page, photogram, sculpture,
also in collection: cyanotype, interactive documentary,
video
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click black and white thumbnail images to open in color.
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interactive media: Video and Flash projects / media remix
Like most of my work, the projects involve video, photography, and a narrative.
Flash has been used extensively in two projects "Stop E-Waste" and "Pondering Fear". Stop E-Waste is a documentary of sorts, and reflects the unusual way I incorporate design, sculpture and printed media. Pondering Fear is a playful piece built in Flash.
I have been using video as projected works for exhibition.
The samples include my thesis project the blissomatic surreal, works for Shakespeare Santa Cruz, and various clips used in national tour theater productions. |
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montage
created under fair use historic imagery was married to iconic music, and arranged in topical segments. The video was projected onto a wall, bean bag chairs were hand made for seating. Headphones were available throughout the exhibit space. |
video
"the love machine" is a humorous yet dark video based on a prototype for a more humane GPS device.
starts out as dry documentary... |
mixed media works: flash / montage / documentary.
The website Datadada.com contains several projects with a range |
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